To use these codes, hold down both CTRL keys while you press the number:
|1-Invincibility Note: [V1.115 24/10/96 RE] the Invincibility cheat might be both controls & 3, not 1.|
|3-Unlimited cannon ammo|
Archimedean Dynasty can be edited a text editor to get extra cash and all the weapons
and subs. To edit, open a SAVE#.DES file (where # represents a number, usually 0 is the
first saved game [SAVE0.DES]) in the Bluebyte\AD\Dat\Save directory. The actual name of
the saved game should be under the [Global] section with a Name = in front of it. Edit the
line after this. It says Credit = #####. Change the number to however many credits you
want (99999 should be plenty).
Name = MyGame
Credit = 13237 (Change this line)
If you want the best ship straight away, ie the Succubus bomber, not the
crappy old Hiob. Then start a new game, save it as e.g. new1. Exit out
of the game, edit the latest savegame, \ad\dat\save\save???.des.
Make sure is says new1 at the top of the file.
Then where it says
type = 2049
change it to:-
type = 2052
Can also add a few zero's to your credits while your editing the file.
If you want the best of everything straight away then cut out the Hiob
details and past in instead:-
type = 2052
side = 0
type = 3
armor = 5124
nrs = 0
sensor = 6148
buzzer0 = 0
buzzer1 = 0
buzzer2 = 0
buzzer3 = 0
buzzer4 = 0
buzzer5 = 0
buzzer6 = 0
buzzer7 = 0
fixer = 0
side = 0
type = 4
engine = 4099
booster = 0
silator = 0
side = 0
type = 2
model = 3076
software = 7174
side = 1
type = 1
model = 3078
side = 1
type = 0
model = 1032
torpedo0 = 14
torpedo1 = 14
torpedo2 = 14
torpedo3 = 14
torpedo4 = 14
torpedo5 = 14
torpedo6 = 14
torpedo7 = 14
torpedo8 = 14
torpedo9 = 14
torpedo10 = 14
torpedo11 = 14
side = 1
type = 2
model = 3076
software = 7174
Gun = 1.000000
ToMa = 1.000000
FArm = 1.000000
LArm = 1.000000
RArm = 1.000000
BArm = 1.000000
Tur1 = 1.000000
Tur2 = 1.000000
This will give you the plasma guns and smart software for the turrets.
Plus Flashshark3's for the torp's.
I've had great fun with this as you can just launch yourself into the
fray and the turrets take care of everything for you.
In the beginning you will receive a message from Perry LaSalle, telling you that El Topo,
your boss, will be calling in a few minutes. Talk to a few other people around the station
until El Topo calls. He will tell you to go to Vespucci and pick up Perry Lasalle and bring
him to El Topo's Asylum.
Go to Vespucci, pick up Perry; while you are here, talk to all the people you can. It is
important to note that how you treat people will reflect on you later in the game. If you
anger someone, they may tell a friend and cost you a commission later on. Before going to
El Topo's Asylum go to the Arms Dealer and upgrade your sensors, your current sensor
can not tell the difference between friend or foe, until they fire at you!
· Attack --
Mission: On the way to El Topo's Asylum someone attacks you, get used to it. This
combat is as simple as it gets. He is in front of you, get him in your sights, lock the target
and blast him with your guns. There is only one enemy here so it should be fairly easy.
Once at the Asylum, go talk to El Topo, the plot thickens. Your next mission from El
Topo involves clearing garbage debris from two NAV points. Make sure to talk to the
arms dealer before going on the mission to repair any damage done to your ship in the
previous fight. Start the mission.
· Clear the Debris --
Mission: At NAV A clear all the garbage. Part of the way through blasting the trash, an
Anarcho shows up, do as El Topo demands and destroy him. Now do the same at NAV
B, there may be another scout here, if so destroy him as well. NAV C has yet another
Anarcho, they are becoming a nuisance in the area. Go there and blast him. Mission
General fighting tip: after locking onto a target the radar display will show you what their
weapon range is. Using this you can try to stay out of their range while keeping them in
yours. This is one of the reasons it is important to keep upgrading your guns as more
advanced weapons systems become affordable or developed.
Speak with El Topo again, don't forget to repair and re-arm your ship with torpedoes if
you used any. Try to save as many credits as possible, the more you save the better
weapons and sonar systems you can get. Next mission.
· Patrol El Topo's Asylum --
Mission: At NAV A you are instructed to go to NAV B, do so. Kill any Anarchos you
come across and head for NAV C. Once there, go north until you see three crawlers.
Destroy anyone threatening them. At NAV D you will be told to retreat to NAV E, since
NAV D is an Anarcho base that you cannot take out by yourself. At NAV E you will
meet up with two more of El Topos's boats. Follow your instructions and go with the
bomber back to the Anarcho base (NAV D). Once at the base you will be instructed to
identify the communications devices. One of the buildings is a communications center,
select a building and get within 30 meters of it to identify it. Once you find the correct
building help the bomber destroy it, then get out of there!
Back at the Asylum, talk to El Topo. It now looks like it's time to go back to Vespucci,
this time to stop some Anarchos from destroying it. Make sure to repair and re-arm your
ship, the missions only become more complex from here on out.
· Defend Vespucci --
Mission: At NAV A, find the crawlers and follow until you are told to go to another NAV
point. In the mean time, several Anarchos will try to destroy these crawlers so take care of
them. At NAV B you will find some more scouts, a tank and possibly a bomber. The
scouts should be easy now, since you have encountered them before. However, the tank
must be attacked from behind and is very fast, so you will need to do a lot of maneuvering.
The bomber is tough, it is the first ship that you will probably have to use torpedoes on.
Attack from behind - there are less gun turrets there.
At Vespucci, El Topo contacts you again. Now it's off to Entropoint II and points
unknown. There are several side missions you can try for more credits before you go, feel
free to do so, the more credits the better. Talk to everyone here as well (it's a good general
rule to do so anyhow) and then head to Atacama City. Once again, talk to EVERYONE,
several will lead to side missions.
Once you arrive in Atacama City speak to everyone there - again there is the opportunity
for some side missions here. Repair and re-arm your ship and proceed to Scavanger.
In Scavanger, make sure you speak with Fuller in Garcia's Lounge, along with everyone
else. Accept and complete any side missions you feel like attempting. Now go to Atacama
Once you arrive at Atacama City speak with everyone then head towards Lima I.
In Lima I accept the mission from Vasquez, then head back to Atacama-City and speak
with Chris Kruegar. Watch the cut-scene, then you will be in Galapagos.
After you're done speaking with Chris Kruegar, speak with everyone else and head
towards Mockturtule II.
In Mockturtle II you will have the choice of doing a side mission. Once completed (if you
accepted it), make your way towards Mockturtle I.
At Mockturtle I make sure you speak with Iwan King, then hurry back to Styx to let Chris
Kruegar know how your meeting with Iwan King went. Speak with anyone else at Styx.
Make sure your ship is repaired and re-armed then dock and start the mission.
· Fake attack on STYX --
Mission: Go to NAV A and wipe out 2 of the enemy ships. Move along to NAV B and
engage the enemy until you are allowed to use the auto-pilot. It doesn't really matter how
many ships you destroy here, the important part is that you keep them busy.
After the mission Chris Kruegar will contact you. Repair your ship and meet Kruegar on
the Posidean. Once there, speak with Kruegar once more and then dock and start the
· Revenge of King's Anarchos --
Mission: Immediately find cover from the enemy bomber because those torpedo's can
wipe you out quickly. Try and keep it occupied until reinforcements come, then proceed to
NAV A. Once there take out the bomber.
Back on the Posidean, speak with Kruegar. When he tells you to relax, go and repair your
ship and then go back to the crew room and speak with Kruegar once again.
Once in Neopolis go to the meeting room and speak with Franco Farelli and then make
your way to Jules I. Once there speak with Kross and then make sure your ship is repaired
and FULLY armed before the next mission. It is extremely hard - so beware!
· Pirates in Gibbs Canyon --
Mission: After reaching NAV A, continue down the canyon and cut your engines. Flow
with the current until you slow down, then restart your engines. When you reach the base,
find the gas tanks and search for the Helinox system tank. When you take that one out, all
the other tanks will follow. After that, follow the pipes, target and destroy the control unit.
(Hint: save some torpedo's for the control unit.) You need to take it out quickly. If you can
find a ledge above the unit, the enemy gun towers might not be able to find you. This will
make your task much easier.
Make your way to Neopolis. Once there, speak with Franco Farelli and General Cox, along
with anyone else you find. Again the opportunity is here to do some side missions if you
choose to. Speak with the Mogh follower and go back to General Cox and let him know
how the conversation went.
Head to Deepdraft II and speak with the Admiral. Dock and proceed to Seacore, once there
speak to Capt. Bullock. Here you'll find yourself in Limbo. Speak with everyone as usual.
Go back into the crew room and talk to Franklyn. Then dock and start the mission.
· Attack on Freighter Ishtar --
Mission: Head out to NAV A and identify the Ishtar (Hint: You need to be within 30
meters to identify something). Retreat back to NAV B and escort the bombers there. Keep
the mercenaries busy until the bombers complete their mission. Keep an eye out for the
captain of the Ishtar. When he tries to escape towards the east, follow him and make sure
his ship becomes disabled.
In Scranager, speak with everyone especially the Brewmaster. Again there are side
missions available here, accept them if you wish. This next mission described is the one
from Franklyn which you have to do.
· ENTROX agent at LIMBO --
Mission: Hurry to NAV B, get the enemies attention and let them chase you back to NAV
A. Engage the enemy there but stay close to the gun turrets, since these will help you with
After the mission in Scranager speak with the Brewmaster once more. Try and get him to
help you capture Captain Sorrow. When you speak with Sorrow use the info. that the
Brewmaster gave you to persuade him to board your ship. If he refuses don't worry about
it - you will just lose the bonus that Bullock had offered you, but that's a lot of credits to
loose. Head back to the Seacore and speak with Bullock.
· Destroy the Lock --
Mission: You need to take out the generator A.S.A.P., Ignore all the enemies and fly
straight to NAV A. Find the generator and destroy it quickly. You need to meet the
captured bomber at NAV B. Once you hook up with him, move on to NAV C and take
out all the gun turrets.(Hint: If you can get above and behind the gun turrets sometimes
they won't locate you right away, which makes destroying them much easier.) Escort the
saboteur while he completes his mission. Stay very close to him and try and draw enemy
fire away from him while he finishes his mission.
After the pirate base is destroyed you need to protect the Seacore from the remaining angry
pirates. Make any repairs if needed, then dock and start the mission.
· Help Seacore --
Mission: Stay close to NAV A and destroy any enemies you encounter. Proceed to NAV
B and do the same, then move on to NAV C. Again, take out all the enemies and then
make your way to NAV E. Escort the command bomber back to NAV D and take out any
boats that threaten the command bomber.
After that you will find yourself back on the Seacore. Speak with Bullock and watch the
cut-scene. In Floating Bombay you need to speak with everyone. Take any side missions
that appeal to you. Make your way to New Babel and speak with Yallah Rangon. After
speaking with everyone else, dock and go to the Star of Bengalia. Speak with Yallah
Rangon once you arrive.
· Patrol Star of Bengalia --
Mission: Patrol NAV B, then head to NAV C and inspect the paralyzed scout ship. Be
careful - there are other enemy ships in the area. After destroying them, head back to NAV
A and protect the Star of Bengalia against all attackers. Track down the remaining enemy
ships at NAV D.
Star of Bengalia
Back on the Star of Bengalia, speak with Yallah Rangoon and then make any repairs or
upgrades to your boat. Now start the next mission.
· Protect the Breathing Gas Transport --
Mission: Meet with the squadron and follow them to the gas transport. Once there, escort
the transport. When the strange ship attacks, wait for the other ships to disable it. Then hit it
while its paralyzed.
Star of Bengalia
After the mission speak with Yallah on the Star of Bengalia. Once you arrive in Ajanta II,
speak with Admiral Peacock. For the next mission you need to load up on Flash shark
torpedoes. You might want to upgrade your torpedo magazine here as well, you will need a
lot of torps for the upcoming missions.
· Boarding a Biont Scout --
Mission: Hurry to NAV B and hit the mysterious Biont with your Flash Shark torpedoes
until it's paralyzed. Once it's disabled, protect the specialist while it examines the paralyzed
boat, then escort them to NAV A. Keep the attacking Biont's off their backs. (Hint: When
trying to paralyze a Biont with the Flash Shark, try and get as close as possible to the Biont
before launching the torpedo.)
Once the mission is completed you need to go to Ajanta I. After arriving in Ajanta I, speak
with Admiral Peacock in the destroyed hall. Dock and make your way to the Polar. Once
there, El Topo will contact you. After speaking with him, talk to Admiral Peacock and
watch the cut scene.
In Machina Antarctica you need to talk to everyone there, then dock and start the
· Attack on Bellingshausen --
Mission: This is a very tough mission so make sure you are fully armed before attempting
it. Take out all the scouts that are attacking the gas tanks. Find the command bomber,
destroy it and then finish the rest of the Anarcho's.
Back in Machina Anaratica speak with Barhelm and then dock and go to Little Paris. Once
there, speak with the beggar and everyone else. Dock and make your way to Entropoint III.
Check in and jump to Entropoint V. After you arrive, dock and move along to the Big Fat
Mama. Make sure you speak with everyone on the Big Fat Mama. You need to gather all
the info. you can. Then dock and start the mission.
· Attack on Blue Hawaii-
Mission: At NAV A, wait for any enemy ships that make it through the mine field. One
will try to escape back the way he came. Follow him, and identify the enemy freighter.
Then return to the Blue Hawaii. Meet up with their defenses at NAV B. From there you
need to take out the enemy tanks. (Hint: Cluster bombs are extremely effective against
multiple tanks when they are grouped together.) Then take out the enemy bombers. From
the auto-pilot, select Deepdrift.
In Deepdrift, after speaking with Santiago, talk to everyone else there and then make your
way back to the Big Fat Mama. Once there, speak with Santiago again and make your way
back to Deepdrift. Pick up Fritz Rasmussen, then dock and go to the Mole.
· Gotcha --
Mission: You need to kill all the enemies in the area extremely fast - so use your
torpedoes. Make your way to NAV A and finish them off.
Once at the Mole speak with Colosimo start the attack on the Big Fat Mama.
· Attack on the Big Fat Mama --
Mission: Go to NAV A, take out the guard ships and escorts. Then finish off the weapon
transports. After that's done, hook up with the squadron at NAV C and take out the rest of
the Guard ships.
Back on the Mole, take the 5,000 credits that Colosimo gives you and upgrade your ship
as much as possible for the upcoming missions.
· Capturing Big Fat Mama --
Mission: Follow the bomber and clear the minefield on the way to the Big Fat Mama.
Protect the bomber as it boards and disables the Big Fat Mama. Once it's disabled, finish
off the remaining guards.
After that is done, repair your ship then go take out Santiago.
· The End of Santiago --
Mission: This one's pretty basic but very gratifying. Take out the guards then send
Santiago to the Abyss where he belongs.
Back on the Mole, after speaking with Colosimo you need to speak with general Cox on
the Triton. Dock and take care of Willy Boy.
· Patrol Big Fat Mama --
Mission: At NAV A, keep Willy's people from destroying the crawlers. When the attack
wave from the south comes, stay close to the Big Fat Mama and destroy all the Bombers
who attempt to infiltrate the Fat Mama. Make sure you don't let any bombers slip by you
when you are attacking other ships. It doesn't take long for them to capture the Mama.
Once the bombers are taken care of, destroy Willy Boy's remaining ships.
Once back on board the Triton, speak with everyone. Go to the weapon shop and make any
repairs or upgrades as needed. Then dock and start the next mission.
· Avalon's Under Siege --
Mission: Follow the canyon N.E. until you get to the transport. Identify it, then take out the
escorts. Once they are finished, wipe out the transport. Move on to NAV A. Once there, go
straight up about 300 meters and kill the berserker Mogh's.
After that mission you will find yourself at Avalon. Make sure you speak with everyone
there. Then dock and do the mission.
· The Mogh Battle --
Mission: Once at NAV A destroy all the Mogh's while protecting the Freighter. Hurry on
to NAV B and destroy the operations center as quick as possible. Move on to NAV C and
meet up with the battle squadron. Take out all the Mogh's in the area, and help the battle
squadron destroy the energy supply.
Speak with Admiral Cox once you arrive at the Triton. He will give you another mission,
so make any repairs or upgrades then dock and do the mission.
· The Shogunate is Attacking --
Mission: Proceed to NAV A, start destroying the enemy. When the Triton starts to have
problems hurry to NAV B and protect it. Shoot down any torpedo's that are launched.
Take out the enemy bombers first, then finish off the rest of the attackers.
Back on the Triton, after speaking with Cox, repair your ship then its back to the grind.
· Attack on Triton --
Mission: Hurry to NAV B, once there destroy the Alpha squadron. (Hint: Try and destroy
the bombers first, it makes things a lot easier for you.) Once Alpha is destroyed move on
to NAV A. Destroy all the enemies that are attacking the Triton. Watch out for the
bombers. Take out both waves of attackers.
Back in the Triton, Major Lopez will tell you to meet him on the Polar, do so.
Speak with Major Lopez and everyone else. Dock and do the mission.
· Guard the striates at Sector A --
Mission: At NAV A take out any enemies that you come across. Hurry to NAV B and
protect the supply freighter. Go to NAV D and protect the freighter with the plans. Don't
worry when the plans are stolen, just take out the rest of the enemies.
On the Polar, you need to speak with everyone and upgrade your guns to plasma if you
have enough credits.
· Akira's 2
Wave of Attack --
Mission: Hurry to NAV B, destroy the attackers. Make your way to NAV C take out the
tanks. When prompted go to NAV A and protect the tank transport. Destroy all the
enemies and remember to use the cluster bomb if you find a lot of tanks grouped together.
Back on the Polar, a new ship awaits you. Go to the arms dealer and spend some credits.
Make sure you load up on Flash Sharks.
· Warning of the Bionts in the Red Sea --
Mission: Find and paralyze the Biont scouts. Once they are disabled, destroy them. Don't
worry about the Biont bomber.
After the mission, re-arm your ship with Flash Sharks for the next mission against the
· Akira's Kamikaze Action --
Mission: Head towards NAV B and take out the bomber's escorts. Then send the bomber
to a watery grave.
On the Polar, speak with everyone. Re-arm your ship with Flash Sharks again for the next
mission against the Biont's.
· The Shogunate against the Bionts --
Mission: Proceed to NAV A, use the Flash Sharks to paralyze all the Biont's. Once they
are all disabled go back and destroy them. After that go and help the Shogunate warriors at
NAV B. Do the same thing you did at NAV A; paralyze and destroy the Biont's.
After your return to the Polar, talk to everyone, then dock and free Hong Long.
· Free Hong Long --
Mission: Head out to NAV A. Once you pass it, cut your engines and let the current carry
you. When the current stops carrying you, restart your engines. Find and destroy the
energy containers, then take out the Bomber of Zalman.
Upon returning to the Polar, speak with Hong Long and Major Lopez. After that you'll
find yourself in Svesda Wostock. Make sure you speak with everyone there. Be careful
about which side missions you choose to accept. Upgrade and repair your ship as required,
then dock and start the mission.
· Attack on Svesda Wostock --
Mission: Meet up with the task force at NAV A. Proceed with them to NAV B and engage
the Biont's. Once the freighters are attacked, hurry to NAV C. Once there, take out all the
Biont's as quickly as possible. (Hint: When fighting against a large number of Biont's
make sure you paralyze all of them first - then go back and destroy them.)
Back on Svesda Wostock, speak with everyone. Repair and restock your ship with Flash
Sharks and go start the mission.
· The Battle for the Water Works --
Mission: You need to follow the Samuri. When you see the Biont's, engage and destroy
them. Remember to paralyze them first, then go back and destroy them. Do the same thing
to the second wave of Biont's.
Once you return to Svesda Wostock, speak with everyone, then repair and rearm your
· Chase!!! --
Mission: Follow the rookies until you get to NAV A. Start attacking the enemy. Do what
Ping says and hurry to NAV B. Once there, destroy all the Biont's. Keep an eye out for the
rookies - if one gets in trouble, help him out immediately. Remember all the rookies must
Once you arrive on the Polar, speak with everyone, then dock and go to the Challenger. At
the Challenger you need to speak with Admiral Ping in the Shang Chang Long. Then dock
and start the mission.
· Biont activities in the Marianas Trench --
Mission: Meet up with the battle forces at NAV A. From there you need to move on to
NAV B and identify the bomber's cargo. Then engage the enemy and protect the power
plant. Keep the enemy busy until they give up and retreat.
Back on the Challenger speak with Admiral Ping. Then you need to dock and choose
Progress. Once there, speak with the scientist and get all the information you can off him,
then dock and return to the Polar. In the crew room on the Polar you'll find Fritz
Rasmussen; speak with him. After that load up on Flash Sharks then dock and start the
· Recovering the Seismobomb --
Mission: You need to drop the waterman off at NAV A. Once that's done engage the
Biont's until the waterman contacts you. Once the waterman is ready, pick him up back at
NAV A. Secure the bomb and hurry to NAV B.
On the Polar, after completing the mission, repair your ship and get ready for the next
· Defending the Polar --
Mission: This one's fairly easy, all you need to do is destroy all the attacking
Return to the Polar after repelling the Biont's. Speak with general Cox and get ready for the
next mission. It's one of the hardest yet.
· Sector B of the 1
Mission: You need to take out all the gun turrets first, then engage and destroy the enemy
ships. Try and take out the gun turrets quickly because they are the main threat to the
squadron. When engaging the Biont's make sure you don't get too close to the Biont
battleships; their firepower is definitely more than you can handle. Help the squadron finish
off the remaining Biont's.
After returning to the Polar, speak with Admiral Cox. Rearm your ship and start the
· The Attack on Sector C --
Mission: Go to NAV A and help protect the Star of Bengalia. You need to take out the gun
turrets first, then destroy the bombers and scouts. When prompted head to NAV B and
help destroy the remaining gun turrets and enemies. (Hint: Some of the gun turrets are
hidden behind the garbage, so you might have to clear some out of the way before you can
get to the gun turrets).
Repair and rearm your ship back on the Polar, then it's back to the grind.
· The Triton attack on Sector D --
Mission: You need to protect the Triton at NAV A. Once that is done move on to NAV B
and destroy all gun turrets and enemies. Make sure you take out the gun turrets first as they
are more of a threat then the ships are.
After returning to the Polar, speak with Hong Long. Then get ready for the next to last
mission. You might want to carry a few Big Bang torp's for use against the Biont
· The Attack on Sector E --
Mission: You need to protect the Polar by helping bring down the battleships. Attack the
battleship's gun turrets to draw fire away from the Polar. When Hong Long joins the
battle, watch her back because she has to survive. Destroy all the enemies and gun turrets
in the area.
Back on the Polar you need to speak with Admiral Cox. Then make sure your ship
is fully upgraded for the last battle. For this last mission you are virtually on your own.
Just a couple of hints; when taking out the many gun turrets, use the canyon walls for
cover. If your shields are getting low, retreat and find a good hiding spot while they
recharge. Good luck on this one - the fate of all of Aqua depends on you!