Elvira II : The Jaws of Cerberus Walkthrough

Important Note

        This game will not give any warning when you did something wrong
        and this could easily make it necessary for you to restore from
        some earlier saved games. So, keep many copies of your saved game
        and don't lose the following items:

        silver crucifix - needed to keep the vampire away
        10 black candles - needed to place in pentagram at endgame
        box of matches - needed to light the candles
        wirecutters - needed to cut the wires of frankenstein
        bible addressed to the priest - needed to mix the resurrect spell
        chalice in altar room - it contained human blood.

        Mixing of Spells

        The manual did not give full detail as to what ingredient you
        need to use to mix spell, so you might just lose some crucial
        items this way. However some ingredients can be used in various
        spell, so you still need to make some decision. As a word of
        advice, try to mix spell when you are at higher level or under
        influence of the brain boost spell, this way you'll get more
        spells per mixing.

        The following ingredients are safe:

        Level 1
        bless - holy water, crucifix(it is needed but you can still get 
                it back)
        healing hand - no ingredients.
        ice dart - no ingredients.
        unseen shield - no ingredients.

        Level 2
        breath underwater - mushroom, bread, food
        glue - glue
        luck - horse shoe, porcelain lucky cat.
        protection - metal headbend

        Level 3
        antidote - yellow flask, red mushroom (inocybe asterosn)
        brainboost - computer diskettes
        courage - wine, gin
        detect trap - glass vase, glass pitcher, wine glasses
        turn undead - a brain
        unholy barrier - book of prayer

        Level 4
        buoyancy - fish bones
        fireball - papers, memo, calendar, newspaper, etc.
        telekinesis - radio
        revive - cheese

        Level 5
        herbal healing - mushroom (lepiota leucothites) 
        holy blast - holy water, golden cross, silk from church, prayer
                     book, candlestick.
        resist fire - fire extinguisher
        magic muscles - silver candlestick, plate setting, pen, knife, 
                        wrench.

        Level 6
        detect magic - yellow crystal, quartz
        fear - eye from a witch
        mindlock - padlock, book 

        Level 7
        lightning bolt - blue gem, wrench, candelabrum, plate setting.
        summon storm - barometer

        Level 8
        absorb magick - sponge, red crystal, towel
        illusion - mirror

        Level 9
        bind demon - scroll of binding, coil of rope
        nova - gin, bourlon
        cure wounds - holy water

        Level 10
        resurrect - basket of eggs, bible addressed to the priest, heart,
                    brain

        Walk through

        Your initial mission was to rescue Elvira from the 3 studio. Each
        studio will have a Elvira hidden somewhere. The first two Elvira
        you find will always attack you. The real one will follow you.
        After finding each Elvira, you will get a certain item which is
        crucial at the end game. After that, you'll need to get the 3
        items enchanted by the Indian janitor at the basement. But first
        you need to get his pipe first. Next, you need to find a holy man
        to draw a pentagram. Then you'll need to summon the Cerberus and
        use the sacred items to destroy it.

        Outside Studio

        Pick up the rock by the road side. Throw it at the door to break
        the window. Enter the guard room. Open the closet and get the
        security key from the dead body. Click on the keyboard, drag the 
        security key to the key hole. Enter security code to open the main 
        gate.

        Car Park

        Open the back of Elvira's car. Open the tool box and get the
        tools. The wirecutter is inside.

        Level 1

        There is a lift here where you can access the basement and
        level 2. The 3 studio can be access from this level.

        Basement

        There is an Indian janitor here. Talk to him for some information.
        Don't mention the fire water until later on. The room behind him is 
        cold, and there is a spirit guarding the copper rod. Cast a fireball 
        to warm up the room before attempting to take the copper rod. 

        Level 2

        There are many rooms here. Explore the place and try to find the 
        radio and the diskette. 
        
        There is a witch inside the custom room, kill it to get its eye. 
        Wear Sir Raleigh's costume.  This will give you a rapier, the best 
        weapon you can get until you find the sword in the catacombs.

        Get the 2 bottles of wine in the director's room. Save them for the 
        courage spell.

        Studio 1

        There a 4 level in the catacombs interconnected by passages
        going up and down. The lift cannot be accessed until you
        have reach level 4. Turn on the lift when you are at level 1,
        otherwise you won't be able to use the lift later on.

        A scorpion is guarding the scroll of binding inside a cave.

        There is a pool in a certain cave. Cast breath underwater to go 
        down. Drop everything before you go down the water.  Kill the 
        creature in the water and get the coil of rope at the bottom. It's 
        weight will not allow you to surface if you carry too much items 
        with you. Alternatively, you can cast buoyancy if you have found 
        the fish bones in Studio 3.

        Somewhere in level 3 you will find a dead end with 2 vines which 
        you can cut. Cut the longer vine to swing across the gap. You will 
        not be able to swing back from there onwards. So, check your 
        inventory before you attempt this, if you don't have the radio or 
        telekinesis spell with you. Go back to the building and get it first.

        Swing across and explore the place until you find the dead body. 
        Cast telekinesis to get the wallet from the web. Open the wallet 
        to get the lift key. You can see a large spider across the gap. 
        Walk to the rim and cast an ice dart at it, this will make it cross 
        over to this side. When it appears. move back all the way and get 
        out of this place. 
        
        Find the lift on this level. Open it and go to the other side. 
        Close the lift door otherwise you can't use the lift later on. If 
        you did not lure the spider across the gap, it will appear here and 
        attack you. And you will probably get killed in the process. Follow 
        the passage and descend the web. There is an Elvira here. Get the 
        tomahawk. Go down and take the lift to level 1. If you did not 
        close the door, you must walk all the way out.

        Studio 2

        There are many rooms in the haunted house. Get the barometer
        in the living room, but don't enter the passage where you
        see a lady figure. You need the turn undead to kill the
        undead that is inside. 
        
        Enter the dinning room. Check to make sure you have at least one 
        fireball spell with you before you open the cupboard on the wall. 
        You will faint and get carried to a room full of dead bodies. Get 
        the boot and wear it. There are some wine and food here. Cast a 
        fireball to sound the alarm, a guy will appear and attack you. Kill
        him and open the door. 
        
        The kitchen is infront and have many items which you can use. The 
        stairs lead down to the labs. Don't talk to the scientist unless 
        you have disguise yourself. 
        
        Go to the other lab. There is a frankenstein here, don't click 
        on it. If you have cut the wires from his head, you will need to 
        restore a saved game or the game cannot be completed. Get the 
        brain on the shelf and the test tubes. Use the brain to mix a 
        turn undead spell. 
        
        Go back to the kitchen, take the passage out. Cast the turn 
        undead spell on the undead that appears. Cast courage if you 
        always faint at the sight of it but remember that quite a 
        number of courage spells is needed through out the game. 

        Go upstair. There is a room fill with fire. If you enter without 
        the resist fire spell, you'll be killed. There is nothing in the
        room though.
        
        In a bed room, you'll fall asleep and a succubi will kill you. 
        Cast courage before entering. Get the tunning fork on the bed.

        In the kid's room, get the toy cubes.

        In the room with a dead body on the bed. Pull the bedsheet
        aside, get the wallet and then kill the ghost that appears.
        Get the wallet and take a look at the script. A set of 
        photographs will fall out which you can use to disguise
        yourself. Shift the bedsheet to reveal a hidden button under
        the bed. Press it to access the secret passage. There you
        can get the 10 black candles and chalice with human blood. If 
        you don't have the silver crucifix, the vampires will kill you 
        when you take the candles.

        In the room with 2 wooden boxes. Look inside them to get the
        box of matches. Get the ladder.

        Go upstair. A vampire will run towards you. Use the tunning
        fork to kill it. Use the ladder to go up the roof. Place the
        copper rod at the roof. When you have reach high enough level,
        cast summon storm here to animate frankenstein.

        Go to lab, set right switch to maximum and then pull the left
        switch. The monster will walk towards you. You'll need to
        click its head to cut the wires. There is a door behind it,
        so you need to kill it when it have move enough distance from
        the door. Click on the door to open it, if you can't restore
        and try again. Behind the door is Elvira. The magic bag is
        also here.

        In the room where you find a ghost guarding the door. Stand
        one square infront of it and drop a toy cube. The ghost will
        move forward. Move forward, open the door and enter the
        library. You might want to keep a saved game here so as to
        read the books when you need them. There is a paper containing
        the way to mix a strong poison in the book.

        In the room with the fish tank. There are two ways to get the
        key inside the fish tank.
        
        1. Cast telekinesis to get the key inside. 

        2. Another more interesting way to get the key is to disguise
        yourself as the lab assistant and talking to the scientist.
        To dress up as the lab assistant you need the lab coat and the 
        fuzzy wig and the makeup box which you can find in Level 2. Look
        for the scientist inside the room oppposite the frankenstein
        room and ask him to mix a strong poison. Then use the poison in 
        the meat in the kitchen and throw the meat into the fish tank and 
        get the key. 

        After getting the key. Turn and face the picture of the duck. Drag 
        it to your inventory. Click on the wall behind the picture to reveal 
        a wall safe. Use the key from the fish tank to open it. Get the 
        peace pipe.

        Studio 3

        Somebody encounter a vampire here, but i didn't. Maybe I am
        carrying the crucifix or I am lucky?

        Go to level 2 and dress up like a wizard. You need the wizard's cap 
        and gown. This allows you to deal with the wizard at the bottom of
        the catacombs.

        There is a dead priest here. Cast the resurrect spell to 
        resurrect him. Get the holy water from the basin. 

        Move the cupboard to reveal a trap door. The graveyards have
        6 levels. There are many traps along the way. You can avoid
        spike pit trap by clicking on the button and avoid it. Cut
        wire before crossing. Most of the chest you find here are
        trapped, cast detect trap to determine the type of trap 
        present. 

        Carry enough ingredient to mix at least 6 holy blast spells
        before attempting to rescue Elvira. You might need to cast
        brain boost to increase the number of spells you can mixed.
        Prepare a fair amount of courage spells. There are 2 levels
        where you need to explore under the protection of the spell.

        The bright red potion will increase your spell point.
        I have not figure out the use for the rest of the potions.

        Lets call the surface level 0. So you need to go to level -6
        to find Elvira. At level -4 and -5, there is a ghost that is
        flying around. You can't really kill it, but it can't do
        any harm to you if courage spell is active. 

        At level -6. there is magician that will attack you if you
        are not dress up like a wizard. You can pysche out the wizard if
        you disguise yourself as a wizard. Otherwise, cast fireball or 
        nova to kill him. Elvira can be found here together with the war 
        lance.

        An angle of death might appears after you reached the surface.
        Cast 5-6 holy blast to kill it. A blow from it is sufficient to
        kill you so save before you go up to the church.

        Basement

        Talk to the janitor. Mention fire water. Give him the peace
        pipe, war lance, magic bag and the tomahawk. Talk to him
        and he'll make the 3 items sacred.

        Studio 3 - Church

        Resurrect the priest if you have not done so. Talk to him and
        ask him to draw a perfect pentagram from human blood. Give
        him the blood from the chalice you found in the altar room. He 
        will agree and draw the pentagram at the car park.

        Car Park

        Walk to the pentagram, but not into it. Place the 10 black
        candles on the pentagram. Light the candles with the box
        of matches. Use the magic bag. Wait for Cerberus to appear.
        Cast bind demon to hold it. Throw war lance at it. Hack out
        the heart with the tomahack.

        Done! The game is completed.


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