For the most part, it's fairly easy to find out who an Apparition is, and what color
Orb goes along with them. This can be done by first reading the manual, and then by also
going to the Mask Room - which is Underground. The Mask Room is very helpful, especially
in determining which Color goes with an Apparition. Going to the Mask Room should be your
first order of business upon entering any Level. There is a Map that comes with the game;
familiarize yourself with this so you know where various places are.
In regards to the Mask Room, this is how you get to there: upon starting the game,
click forward till you reach the Clock; then turn slightly to your right, and click
forward down that "street". You will now be facing the Hall of Pride. But, just
to the left of the Pride, you will see revolving doors; click towards these. Once inside
the tunnel, turn to your right and click forward; when you're facing the giant Mask, your
cursor should become the "grasping hand". Click on the giant Mask and then you
will be transported to the Mask Room. The thing to do in here is to click on the colored
stars that you see around the room. Upon clicking a colored star, you will see three
Apparitions appear. The "Color" star that you clicked corresponds to those three
Apparitions. (Now upon going on to Levels 2 & 3, some of the Apparitions
"colors" stay the same, but, sometimes they do not, so pay careful
attention). You may then click upon each of the Apparitions faces when your cursor
turns into the Victrolla/Phonograph icon. You may in this way learn more about each
Apparition ( Note: there is also a "Black" star in this room which is a little
difficult to see above a doorway; but this particular star does not come into play until
the second and third levels ).
Now, when travelling through the village itself, pick up all the Orbs and Trans-Portals
that you come across. Throughout the game, whenever you have to use the Orbs to blast an
Apparition, the Orbs themselves will constantly re-appear in more or less the same places
where you originally found them; though there is some variation among the three Levels (
There are also "Black" Orbs, but these also do not come into play until the
second and third Levels ).
Mastering the Trans-Portals is very helpful; using these will transport you
instantaneously to a given spot. This is very advantageous when you are "pressed for
time" with the impending Apocalypse. With the Trans-Portals, just remember where you were
when you used it; it will be in that same exact spot when you come back to retrieve it.
So keep your inventory stocked with Orbs and Trans-Portals; you're going to need them
frequently. With the Trans-Portals, examine their "appearence" in your
inventory; highlighting them will help to view them better. Then, use the Map supplied
with your game to match them up; this way you can see which Portal will take you where.
Another feature in this game that is useful is using the "Pause" button that
is located on your keyboard. This will "freeze" the game and stop the clock.
Remember, you are racing against time and the impending Apocalypse. Pausing is handy for
when you want to stop and think something through, or maybe to jot down some notes from
something you just learned in the game. This way, the clock isn't running.
Besides the Black, there are three "colored" Orbs : Red, Green, and Blue. You
will need to combine these three in different ways for the various Apparitions. Some just
require a single Orb, a Red, a Green, or a Blue. But for the other colors, here is the
combination of Orbs you must use :
During gameplay, if you hear the voice-over say, "Attention ! You have one minute
to send an Apparition back to the Dark Isle using White Light. If you do not, the
Apocalypse will soon be upon you"; In order to create White Light, you must combine
Red, Blue, and Green Orbs in your inventory and then use them. But to do this when
you hear the announcement, an Apparition must be within your sight. Sometimes they are
actually present in the Village; but if they are not, you must then go to a
"Device" room and find them. You may then blast them with White light. You
cannot just blast the White light without having an Apparition present; it will just be a
waste of your Orbs.
As for the inventory itself, this is how you access it : click on the right mouse
button; this brings up the inventory. While still holding down on the right mouse button,
slide the mouse cursor over the desired item you want in your inventory, and then click
the left mouse button; this will highlight that item (remember all the while to
still be holding down on the right mouse button). Remember with the Orbs, while holding
down with the right mouse button, you can left click on more than one orb for certain
combinations, e.g. Red & Green = Yellow. This also applies when redeeming an
Apparition : besides clicking on the appropiate Orb(s), you must also click on the
Artifact that belongs to the Apparition. So, after selecting what you want from your
inventory by highlighting it/them, exit inventory by letting go of the right mouse button.
Then, hit the Space Bar on your keyboard; this will cause the items to be used that
you had selected in your inventory. This will be, for instance, if you made some
"White Light" to blast an Apparition back to the Dark Isle, if you selected a
Trans-Portal, or if you're redeeming an Apparition.
When you first start the game (or another Level), you'll notice that most of the Device
Rooms are empty; there will not be Apparitions or their Artifacts in the rooms. When they
do appear, you can click on the Apparition's faces and they will speak, or you can put
your cursor over the Artifacts themselves until the cursor turns into the
Victrolla/Phonograph icon, click, and then you will hear more information. But remember,
you CANNOT take an Artifact while the Apparition is still in the room with it
!
During gameplay, you may notice periodically "flashes" of different colors;
this means that Apparitions that correspond to that color have entered the village. This
also means that their Artifacts are now available - unguarded - in their Device Room. You
can also do this yourself if you desire a certain Artifact; you can "force"
an Apparition. Here's how : if you are in a Device Room, and the Apparitions are there
with their Artifacts, make some "White Light" from your inventory and blast
them. But, you will notice that this banishes them as well as their Artifacts. Then
quickly, go back out to the village and go to the Clock; but, make sure that your back
is towards the Famine Room when you are facing the Clock. Now, tilt your view upwards so
you can see the stars on the Clock. Move your cursor over to the now darkened star that
corresponds to the color of the Apparitions that you just blasted with White Light; your
cursor should now turn into the "grasping hand". Click now on this star and you
will see the appropiate color "flash". Those Apparitions have now been forced
out. You can now go quickly back to that Device Room and the Apparition's Artifacts will
be there but the Apparitions themselves won't be. You can now take the Artifacts. Also,
you can take an Artifact out to the Clock, and, highlighting that Artifact in your
inventory, left click when your cursor turns into the Victrolla/Phonograph icon underneath
of the Clock; this way you can learn more about the Artifact, it's owner, it's Sin, etc.
And try to make efficient use of taking Artifacts. Say, for instance, you notice that two
Artifacts are both redeemed in the same Sin Room; then take both and act accordingly.
Now, there are Rooms and there are hidden Rooms. By this it means that certain
Rooms are accessed by clicking on a certain something. This certain something turns out to
be a star, but not a "colored" star like on the Clock, for instance. Here are
the Rooms that have these stars : In the Radiation Room, turn to your left and you will
see a star; click on it and you will be taken to the Hall of Lust. After you've entered
The Office, click on the star on the desk and you'll be taken to the Hall of Anger. When
in the War Room, turn to your left and look for the star on the wall; click on it and
you'll be taken to the Hall of Accidie (Sloth). When you first enter the Earth Shifts
area, click forward one more time, and then look very carefully over at the wall on your
left; there's another star which will take you to the Hall of Avarice (Greed). When you
are in the "street" and facing the Hall of Pride, turn to your right and you
will see another star; this will take you to the El Dorado Room.
You will notice while in the first Level, that certain areas are not accessable to you
yet. You'll notice that when you move your cursor over these areas, the cursor becomes the
"walking feet" icon, but, with a red slash mark going through them. If
you were to click on it anyway, the voice-over would say, "Not this Level".
Then, in Levels 2 & 3, you'll notice that areas that were previously accessable to
you in Level 1, are now not available, they are now "Locked". By this, it means
that when you move your cursor over that Doorway, your cursor now becomes a little black
Padlock. If you click on this, the voice-over will say something like, "The
Mirror", "The Guitar", or "The Cigar". This means that you must
search for that item, that Artifact, which is now also the "Key" that you
need to unlock that little black Padlock. Once you have found the requested
"Key", stand in front of that Doorway, highlight the Key/Artifact in your
inventory, exit inventory, and then left-click your mouse button (in this instance,
DO NOT hit the Space Bar). This will open the "locked" door. It would now be a
good idea to get rid of that Artifact/Key in your inventory, lest the Apparition that owns
it comes after you. Once you've opened a locked door, you don't need that Artifact for
now, that is until later when you want to redeem that particular Apparition. So, after
you've opened a locked door, make sure that item is still highlighted in your inventory, then
hit the Space Bar on your keyboard. This will get rid of the item in your inventory and
send it back to the Device Room where you got it. Once a locked door has been un-locked,
you can come and go back through it as you please; you only need the Artifact/Key that one
time to open it.
At the end of Level 2, after you've redeemed the 21 Apparitions, you have to go down to
the Hall of Mirrors and attempt to solve the Orb puzzle; you will see a pyramid rise out
of the ground with receptacles around it to place the Orbs in. But don't worry, it's not
meant or supposed to be solved now. No matter what you try, it will not work; Gar Hob
supposedly does something to switch them around just to thwart you. You will just go on to
Level 3.
Now, in Level 3, you are going to notice some Artifacts in particular. These will be
Skulls with colored eyes. These are Artifacts that you do not - I repeat, DO NOT -
want to hold onto for too long. These Artifacts belong to Dark Lords, and if they catch
you with them, you will be punished severely. Some of the things they will do to you are
depleting your inventory, or (God forbid), put a CURSE on you ! So, to avoid any
and all such things, just don't keep these items in your inventory until absolutely
necessary. For instance, you need a Skull to open one of the locked doors; get the Skull,
use it to open the locked door, then immediately get rid of it from your inventory
! Other than that, save all three Skulls till the end, till the last (Note: if you do
happen to get caught by one of the Dark Lords with their Artifact, and they punish you in
some evil way of theirs, it's best to just go back to a previous Saved Game. But, if you
don't want to do this, refer to the Quick Reference Card which came with the game; this
will tell you what you must do, for instance, to "purify" yourself).
Also, other areas in Level 3 which will become available to you are The Abyss, which is
to the left in the tunnel when you first enter the Underground from the revolving door;
also The Nightly News, which is to your left when you are in the Plague Room.
So, in Level 3, after you've redeemed all of the Apparitions except for the ones with
the Skulls, you need now to go down to the Hall of Mirrors again and solve the Orb puzzle.
But this time, you will have clues as to how to solve it. When you click on those Skull
Artifacts when your cursor turns into the Victrolla/Phonograph icon, they will say things
like, "Blue is before red....", or something akin to that. Clicking on each of
the three Skulls is giving you clues as to the order in which to place the orbs. It will
be different each time you play the game. Listen carefully to these clues, and Save Game
before attempting to solve the Orb Puzzle (Note: the word "Before" means
"to the Left of").
After you've solved the Orb Puzzle, click towards the pyramid; you will now be taken to
the Dark Isle. Then, enter the main doorway of the Dark Isle; once inside, click up the
spiral staircase. At the top, turn slightly to your left, and notice the oval mirror. When
you place your cursor over it, you will see the little black Padlock. Click on it, and it
will tell you what Artifact/Key that you need to open it. Actually, that item should still
be in your inventory, just in case you haven't noticed it already. This is regardless of
the fact that you may have already redeemed that particular Apparition which owned that
Artifact. So, in your inventory, highlight the Artifact/Key that the oval mirror with the
Padlock asks for, then left click on it; this will open up this new Mirror Room. This will
be the room in which you will redeem the three dark Lords that are left. This will be the
tricky part; you must be "sly", and quick. This is going to be a very opportune
time to use one of the Trans-Portals; namely, the Hall of Mirrors Trans-Portal.
(Note: make sure you have plenty of Orbs in your inventory; you are going to need one
of each - Red, Green, Blue, & Black - for the last Orb Puzzle in order to defeat Gar
Hob. Because if you reach the part of the game where you are going to face the last Orb
Puzzle, and you don't have the proper Orbs in your inventory, there is no "going
back" to the Village; so stock up NOW).
Now, make your way back to the Village, and go to one of the Device Rooms where you
know one of the Dark Lords is with his Skull Artifact; it would be best to Save Game
before attempting this. If the Dark Lord is not there and his Artifact is, then good, just
take the Artifact. But if not, use the White Light trick to banish him, go to the Clock ,
click on the appropiate star to "force" him, then go back to the Device Room and
get the Skull.
O.K., don't panic ! You need to waste some time here on purpose, believe it or not. If
you want, you can go to the area just in front of the Hall of Mirrors; wait there. BUT,
here's what you must do: access your inventory, and highlight just the Hall of Mirrors
Trans-Portal. Now you will have to "listen" for something. The Dark Lords
announce themselves when they are getting near you; this may be something such as an evil
laugh, heavy breathing, what-have-you. So as you are standing there, when you
"hear" the Dark Lord, immediately hit your Space Bar on your keyboard, and the
Trans-Portal that you had highlighted will take you directly to the Hall of Mirrors. Now
also very quickly, keep clicking forward to the pyramid, Dark Isle, up spiral stairs,
through oval Mirror, and then when you are inside of here, access your inventory,
highlight the Skull and the appropiate colored Orb, exit inventory, then hit the Space Bar
on your keyboard. This will redeem the Dark Lord. You must now do this again for the two
remaining Dark Lords. And as I mentioned before, it's a good idea to Save Game before
attempting to redeem any of the Dark Lords. Also remember to go back and get your Hall of
Mirror Trans-Portal; it will be right where you left it when you just last used it.
After you've redeemed the three Dark Lords, the Throne Room will now be accessible to
you. The Throne Room is located just to the right of the oval Mirror where you just
redeemed the three Dark Lords. In the Throne Room, you will have one more Orb Puzzle to
solve (As mentioned earlier, you should have stocked up on Orbs, so now you have at least
one Red, one Green, one Blue, and one Black). Before you enter the Throne Room, go back
into the oval Mirror room where the three redeemed Dark Lords are; you will be able to get
clues from them on how to solve the last Orb Puzzle to defeat Gar Hob. Click on the faces
of each of the Dark Lords. Sometimes you'll get lucky and each of them will give you a different
clue; other times, each of the Dark Lords will give you the same clue. It's
basically the same as earlier with the pyramid Orb Puzzle; e.g., "Red is before Blue,
but not next to Black". And again, it will be different each time you play the game,
even if you go back to the same Saved Game just before this puzzle. So when you've gotten
your clues from the Dark Lords, enter the Throne Room. Inside, turn around and face Angel.
She will give you one final clue on how to solve the final Orb Puzzle. The clues that you
have received may seem contradictory, or cryptic, but carefully think about them,
and they will make a certain sense. When you think you've got it figured out, place the
Orbs in their respective receptacles. If you've figured it correctly, Gar Hob will leave
Angels body; but, if you've figured incorrectly, Gar Hob will have some bad news for you.
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Mani, Yin-Yang, Pride
Ivan the Terrible, Sword, Pride
Aleister Crowley, Cross, Pride
Dagmar Hirt, Scalpel, Pride
Osira, Flower, Anger
Tiplotezca, Heart, Anger
John Wayne Gacy, Clownface, Anger
Tirinia, Rope Noose, Lust
Anka, Jolly Roger (Cross Bones), Lust
Wa-No-Te, Horse, Lust
Serguis Orata, Oyster, Gluttony
Xuanchiquel, Spoon, Gluttony
Man of No Name, Abacus, Avarice/Greed
Droessus, Necklace (Wreath), Avarice/Greed
Alfred Krupp von Bohlen, Cannon, Avarice/Greed
Raj, Branding Iron, Envy
Shaamra, Chisel & Stone, Envy
Zanazca, Mirror, Envy
Jimmy Ray Christian, Guitar, Accidie/Sloth
Koobooragong, Round Stone, Accidie/Sloth
Piankhy, Square Stone (Plans), Accidie/Sloth
Heung Po-Chi, Silk Square, Accidie/Sloth
Caligula, Dagger, Nightly News/Plague Room (Level 3 Only)
Carlos Marcello, Cigar, Nightly News/Plague Room (Level 3 Only)
Marie Antoinette, Money Purse, El Dorado Room (Level 3 Only)
Shakem Ben-Jamin, Sheep Hide, El Dorado room (Level 3 Only)
Cain/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Quechua/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Alexander the Great/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Amratus I/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Admah-Najeh/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Saman, Druid Priest/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
( Extra Tip : Whenever you go to Save Game or Load Game, that Robot will appear. If you
don't feel like listening to him go through his whole routine everytime, then just as he
is about to turn around to face you, Left-click on your mouse button and it will skip his repetitive
sequence; because after a while, this gets tedious ! )